Score Reporting: Team captains are responsible for reporting the scores after your game through the SSC website. Teams have a 48-hour window to report scores after the completion of the game. Please be timely with your score reporting so league standings can remain updated for playoff positioning.
Standings/Schedules: Players can view league schedules and standings by logging into your player profile and clicking on ‘Schedule and Standings’.
Player Eligibility: All players must be added to the team roster by the team captain. This process confirms that all players have agreed to our policies and online waiver.
Substitute players are allowed; however, they must be added to the team roster. Adding a substitute player from another team in the same league is allowed, however, regular/consistent use of a substitute player in the same league is considered unsportsmanlike and not encouraged.
For a player to be eligible for a playoff game, the following criteria must be met, or the team will default the game: Be on the SSC online team roster. Play a minimum of two regular season games in a 6–10 week season, or three regular season games in an 11–14 week season. Play for only one team per league/pool in playoff games. If a player plays for two teams, the second game will be defaulted.
Forfeits: A forfeit will occur if a team cannot field a squad by 15 minutes after the official start time.
If your team does not meet the minimum number of players, and/or the gender minimum requirements prior to the start of the game, your captain MUST speak to the opposing team captain regarding the outcome of the game (ie. forfeit/ghost rule/the game counts). If this discussion does not take place, the team that does not meet the minimum requirement is subject to forfeit.
In the first-and-foremost-for-fun spirit of SSC, team captains are encouraged to agree to an opponent’s request to have a game count. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!
In the event of inclement weather, follow our SSC foul weather policy available on the website and the sport specific instruction below.
Rough Play & Player Conduct: It is recognized that incidental contact between players is inevitable – however, all players should go out of their way to avoid creating unsafe play.
Any unsportsmanlike conduct may result in immediate expulsion from the league. This includes, physical or rough play, verbal abuse, damage to facility property and/or loss of facility permit. Fighting will result in immediate expulsion from the league. View our complete Unsportsmanlike Conduct policy on our website.
Drinking alcoholic beverages, use of drugs and smoking at your game site before, during, or after your game is strictly prohibited. Offenders will be asked to leave the league without refund. No Exceptions.
Game Coordinator (GC) On-site SSC League Representatives: A Game Coordinator (GC) presence is dependent on sport, season, and/or facility locations. They are not referees, as all games are self-officiated. They are on-site to be a neutral supporter of both teams, clarify rules, manage equipment, start/stop games, and to inform players of league news.
A Game Coordinator may stop a game before the full time has expired due to overly aggressive play, persistent unsportsmanlike conduct, or a general violation of the rules of the game.
Below are highlights of the rule updates we’ve implemented starting in the Fall 2025 season:
| Objective | The objective of the game is to win points by shooting the ball into the opposing team’s “basket.” The team with the most points wins. |
| Game Length | Games are 30 minutes in length and teams play 2 games a night (a 10-minute intermission will be included between games). Games start and end according to your online SSC schedule. If games start late, games must finish at the scheduled time (e.g. 6:00pm-6:30pm). |
| Equipment | Teams are required to bring 1 basketball to every game. Basketballs may be provided through SSC. Teams should bring both light & dark coloured t-shirts to help distinguish opponents. Equipment is provided for the All-Sorts-of-Sports League. |
| Players on Court, Gender Ratio and Defaults | Teams are comprised of 3 players on the court.
Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. A forfeit for the match will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains). If your team does not meet the minimum number of players, and/or the gender minimum requirements prior to the start of the game, your captain MUST speak to the opposing team captain regarding the outcome of the game (ie. forfeit/the game counts). If this discussion does not take place, the team that does not meet the minimum requirement is subject to forfeit. In the first-and-foremost-for-fun spirit of SSC, team captains are encouraged to agree to an opponent’s request to have a game count. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS! |
| Game Set-Up | Games can begin with a jump ball, rock-paper-scissors or a coin toss. Teams are responsible for keeping score and time. When an SSC Game Coordinator is on-site, they will offer to keep score for the game. |
| General Game Rules | Standard basketball rules apply to all SSC games. Notable exceptions are listed below:
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| Fouls & Violations |
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| Playoffs | A game can end in a tie during the regular season. In the playoffs, a game that is tied at the end of regulation time is decided by a three-minute overtime period. If the game is still tied after the overtime, the next basket will win. Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, least points against, then +/-, then most points for will determine the placement in that order. The SSC office will update the playoff schedule once all scores have been submitted and after the last regular season game. Please do not assume the time/location of your playoff game until team names have been posted into the schedule. |
Objective | The objective of the game is to win points by shooting the ball into the opposing team’s “basket.” The team with the most points wins. |
Game Length | Games are 55 minutes in length with a 5-minute stop for halftime. Games start and end according to your online SSC schedule. If games start late, games must finish at the scheduled time (e.g. 6:15pm-6:55pm). |
Equipment | Teams are required to bring 1 basketball to every game. Basketballs may be available to rent through SSC. A refundable deposit is required, payable through online registration. Teams should bring both light & dark coloured t-shirts to help distinguish opponents. Equipment is provided for the All-Sorts-of-Sports League. |
Players on Court, Gender Ratio and Defaults | Teams are comprised of 4 players on the court. o Mixed Gender Leagues: Teams must always play with a minimum of 1 man and 1 woman on the court. o Gender Specific Leagues: Teams must always play with the same gendered players on the court. Non-binary players are welcome to play in gender specific leagues so long as their teammates meet the gender requirement of the sport. o Open Gender Leagues: There are no minimum gender requirements. A team can play with a minimum of 3 people, as long as the gender requirements are met for the specific league. Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. A forfeit for the match will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains). If your team does not meet the minimum number of players, and/or the gender minimum requirements prior to the start of the game, your captain MUST speak to the opposing team captain regarding the outcome of the game (ie. forfeit/the game counts). If this discussion does not take place, the team that does not meet the minimum requirement is subject to forfeit. In the first-and-foremost-for-fun spirit of SSC, team captains are encouraged to agree to an opponent’s request to have a game count. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS! |
Game Set-Up | Games can begin with a jump ball, rock-paper-scissors or a coin toss. Teams are responsible for keeping score and time. When an SSC Game Coordinator is on-site, they will offer to keep score for the game. |
General Game Rules | Standard basketball rules apply to all SSC games. Notable exceptions are listed below: Defensive play is player-to-player or zone defense only. You can pick-up your opponent anywhere on the court, however double teaming can only be done on your side. Players may substitute after a basket has been scored (although play doesn’t stop) or during a stoppage in play (not ‘on the fly’). Each basket scored counts as a single point (regardless of where the shot was taken from, i.e. no 3-pointers). An out of bounds ball in favour of the attacking team results in the attacking team taking possession of the ball at the top of the key. At this point, the ball must be ‘checked in’ by the defensive team before play can resume. Once the ball has been ‘checked in’, the attacking player can dribble the ball but must make a pass. A player cannot score directly off the ‘check-in’. When the ball is tied up, and a jump ball call is made, the team who is on defense will be awarded possession of the ball. Teams may call a 1-minute time-out per half if needed except in the final 10 minutes of play. Teams can only call a time-out when they have possession of the ball. Three seconds in the key: If an offensive player is in the key for more than 3 seconds, the defensive player may give out a warning. An offensive player can receive 2 warnings, after the 3rd warning an automatic turnover occurs. Counting should go as follows: “one one-thousand, two one-thousand, three one-thousand.” Dunking is not allowed. |
Fouls & Violations | It is inevitable incidental contact may occur among players. However, any aggressive contact such as pushing, and shoving is not allowed (you should not touch any other player with your body at any time on purpose and should do your best to avoid unnecessary contact). All standard basketball infractions are enforced (e.g. reaching-in, body contact of any kind, charging, etc). Purposely obstructing an opponent’s vision by placing or waving a hand in their eyes is not allowed. The offending player should call their own infractions, however only one of the two players involved in an infraction can make a foul call. If a defensive foul call is made when a player is in the process of taking a shot and the shot goes in, play continues cancelling out the foul. A point is awarded, and the other team takes possession under their own hoop. If a defensive foul call is made when a player is attempting a shot or layup (thereby affecting the outcome), the fouled player will take a shot from the free-throw line. If the shot goes in, a point is awarded, and the other team takes possession under their own hoop. If the shot is missed, play becomes live and the game continues. To avoid defensive players from killing time during the setup for the foul shot, the shooter can attempt the foul shot as soon as the rest of his team is in position for the foul shot (regardless of the position of the defensive players). The foul shooter has a maximum of 20 seconds to take the shot. If a defensive foul call is made when a player is dribbling, passing, running (not shooting or making a layup), the attacking team takes possession of the ball at the top of the key. At this point, the ball must be ‘checked in’ by the defensive team before play can resume. If an offensive player causes a foul, the defensive team takes the ball to the closest sideline to the foul and starts play by inbounding the ball. Intentional fouls are not condoned by the league. |
Playoffs | A game can end in a tie during the regular season. Playoff games should only be 50 minutes in length in anticipation of needing the extra time to settle a tie. In the playoffs, a game that is tied at the end of regulation time is decided by a three-minute overtime period. If the game is still tied after the overtime, the next basket will win. Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, least points against, then +/-, then most points for will determine the placement in that order. The SSC office will update the playoff schedule once all scores have been submitted and after the last regular season game. Please do not assume the time/location of your playoff game until team names have been posted into the schedule. |
Objective | Futsal is a five-a-side game, played on an indoor court with soccer nets using a specific Futsal ball (size 4 ball that reduces bounce). The objective is to score on the opposing net. |
Game Length | Games are 55 minutes in length with a 5-minute stop for halftime. Games start and end according to your online SSC schedule. If games start late, games must finish at the scheduled time (e.g. 6:15pm-6:55pm). |
Equipment (Mandatory) | Teams are required to bring a size 4 Futsal ball to every game. Futsal balls may be available to rent through SSC. A refundable deposit is required, payable through online registration. Equipment is provided for the All-Sorts-of-Sports League. Captains are responsible for ensuring that nets are placed appropriately in the goal area. Teams should bring both light & dark coloured t-shirts to help distinguish opponents. Players must wear non marking soled shoes, and are encouraged to wear shin pads covered by long socks. |
Players on Court & Gender Ratio | Teams are comprised of 5 players on the court (4 players and 1 keeper). o Mixed Gender Leagues: Teams must always play with a minimum of 2 men and 2 women on the court. o Gender Specific Leagues: Teams must always play with the same gendered players on the court. Non-binary players are welcome to play in gender specific leagues so long as their teammates meet the gender requirement of the sport. o Open Gender Leagues: There are no minimum gender requirements. A team can play with a minimum of 4 people, as long as the gender requirements are met for the specific league. Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. A forfeit for the match will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains). If your team does not meet the minimum number of players, and/or the gender minimum requirements prior to the start of the game, your captain MUST speak to the opposing team captain regarding the outcome of the game (ie. forfeit/the game counts). If this discussion does not take place, the team that does not meet the minimum requirement is subject to forfeit. In the first-and-foremost-for-fun spirit of SSC, team captains are encouraged to agree to an opponent’s request to have a game count. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS! |
Game & | Futsal nets will be set up by SSC or facility staff upon the arrival to your game. Games are played on a basketball sized court. Futsal is played to the outside court lines (walls are not used). A ball that goes outside the court lines or hits the wall / ceiling / obstacles is considered out of bounds and responded to with a kick in. Team captains should meet before the start of the game to review court lines as well as defining the goal crease. Teams are responsible for keeping score and time. Often an SSC Game Coordinator is on-site and will offer to keep score for the game. To start the game, teams should decide who is awarded the kick-off. The opposing team will then start the second half with the ball. The game begins with the ball being passed back to a teammate before crossing centre line. |
General Game Rules | Standard futsal rules apply to all SSC games. Notable exceptions are listed below: There are no restrictions (apart from the ceiling of the gym) as to how high the ball can be kicked in Futsal. Player substitutions can be made at any time and ensuring the player has left the court before a new player joins the play. Keepers must wait for a stoppage in play before substituting for an alternate keeper. All free kicks and side kick-ins are indirect. To score off an indirect kick, the ball must be touched by another player (offense or defense, but not the keeper). This is a modification of the original rule to deter players from blasting the ball at the goal in an attempt to hit the ball off the goalie and into the net. If a ball is kicked out of bounds along the sidelines, an indirect kick-in is awarded to the opposite team. There will be no throw-ins at any time. The ball should be placed on sideline where it left the court. The player must have both feet on or outside the sideline. If a kick-in attempt results with the ball never entering the court, the play is retaken. If a ball is kicked out of bounds along the goal line by the offence, an indirect goal kick is awarded to the defending team. If a ball is kicked out of bounds along the goal line by the defense, a corner kick is awarded to the attacking team. A corner kick is not a ‘free kick’, therefore a goal can be scored directly from a corner-kick. There is a 4 second time limit placed on all set plays (corners, free kicks, etc). Players must retreat 3 metres from the ball at all ‘set’ plays. The whole ball must cross the whole of the line for it to be deemed a corner, goal, sideline kick or goal clearance etc. There are no offsides. Slide tackling or sliding is not allowed under any circumstances. A knee on the ground is considered a slide. No players can slide to block a shot, block a pass, keep a ball inbounds or slide to score. Goalies can slide to block a shot or pass, however goalies may not slide feet first towards a player. Bicycle kicks are not allowed. Teams may call a 1-minute time-out if needed, except in the final 10 minutes of play. |
Goalie Crease & Goalkeeper | In most cases, the ‘three-point’ line on the basketball court will be used to define the goalkeeper’s crease. On a goal kick, the goalie must place the ball 5 steps out from the centre of their net. If the court has basketball key lines the ball is placed within this zone. Goalies:
If goalie handles the ball outside of the crease, a penalty kick (direct) is awarded to the opposing team. The penalty kick is taken from the top of the crease, and the goalie must remain on the goal line. |
Violations & Making Calls | It is inevitable incidental contact may occur among players. However, any aggressive contact such as pushing and shoving is not allowed (you should not touch any other player with your body at any time on purpose and should do your best to avoid unnecessary contact). A handball infraction occurs when the ball hits a player’s arm from the elbow down (as opposed to the shoulder). It is extremely important that all players make the appropriate calls for infractions and illegal plays. The offending player should call their own infractions, however any player that is currently on the court can make a call. When a foul is called, play must stop as there is no ‘advantage’. If an infraction is called, the non-offending team receives an indirect kick where the infraction occurred. If a disagreement cannot quickly be resolved, the two team captains should meet at the middle of the court (without any other players) and discuss a resolution. |
Playoffs | A game can end in a tie during the regular season. In the playoffs, a game that is tied at the end of regulation time is decided by best of 3 penalty kicks.
Playoff games should only be 50 minutes in length in anticipation of needing the extra time to settle a tie. Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, least points against, then +/-, then most points for will determine the placement in that order. The SSC office will update the playoff schedule once all scores have been submitted and after the last regular season game. Please do not assume the time/location of your playoff game until team names have been posted into the schedule. |
| Did you hear? | All SSC pickleball leagues and programs have been moved to Rally & Tap Pickleball! Check out the Rally & Tap site for rules. |
Objective | Soccer is a team sport in which the objective is to score more goals than your opponent on their goaltender. |
Game Length | Games are 85 minutes in length with a 5-minute stop for halftime (unless otherwise indicated in your schedule). Games start and end according to your online SSC schedule. If games start late, games must finish at the scheduled time (e.g. 6:15pm-7:25pm). Games are played rain or shine. If a game is stopped due to lightning, games played until half time will constitute a complete game. |
Equipment (Mandatory) | Teams are required to bring 1 (one) size 5 Soccer ball and 5 pylons to every game. In some leagues, teams are also responsible for bringing 1 (one) portable soccer goal. Equipment requirements are outlined on the sport page and during the registration process. A refundable deposit is required, payable through online registration. Captains are responsible for ensuring that nets are placed appropriately in the goal area. Teams should bring both light & dark coloured t-shirts to help distinguish opponents. All soccer equipment is provided for the All-Sorts-of-Sports League. Metal cleats are not allowed. |
Players on Field and Gender Ratio | Teams are comprised of 7 players on the field (6 players and 1 keeper). o Mixed Gender Leagues: Teams must always play with a minimum of 2 men and 2 women on the field. o Gender Specific Leagues: Teams must always play with the same gendered players on the court. Non-binary players are welcome to play in gender specific leagues so long as their teammates meet the gender requirement of the sport. o Open Gender Leagues: There are no minimum gender requirements. A team can play with a minimum of 5 people, as long as the gender requirements are met for the specific league. Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. A forfeit for the match will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains). If your team does not meet the minimum number of players, and/or the gender minimum requirements prior to the start of the game, your captain MUST speak to the opposing team captain regarding the outcome of the game (ie. forfeit/the game counts). If this discussion does not take place, the team that does not meet the minimum requirement is subject to forfeit. In the first-and-foremost-for-fun spirit of SSC, team captains are encouraged to agree to an opponent’s request to have a game count. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS! |
Game & Field Set-up | Team captains should meet before the start of the game to set-up the field with the required pylons. Please check the online SSC schedule for a specific map of the facility and field orientation (when available). To view a diagram of a soccer field set-up, click on the pdf document in the rules section. The field set-up includes:
The game begins with one team initiating play by making a pass back from centre field. Teams should switch sides at half time. Teams are responsible for keeping score & time. |
General Game Rules | In general, standard soccer rules apply to all SSC games. Notable exceptions are listed below: To score a goal, the entire ball must pass over the goal line and into the net. If a discrepancy arises as to whether the ball was in or not, the person deemed to have the “best perspective” will ultimately make the call. Please remember that you are playing in a self-officiated social league, any disputes should be kept to a minimum. There are no off-sides. Player substitutions can be made at any time (i.e. changing on the fly is allowed). However, please ensure that the player coming off has completely left the field before the new player joins the action and the change does not disrupt the flow of the game. Keepers cannot change on the fly – please wait for a stoppage in play before substituting goalies. A handball infraction occurs when the ball hits a player’s arm from the ELBOW down (as opposed to the shoulder). In addition, players may use their arms to block the ball from hitting their groin area, and women can also use their arms to block the ball from hitting their chest. This rule will reduce the number of stoppages in play. Please don’t abuse this rule. All free kicks and side kick-ins are indirect. To score off an indirect kick, the ball must be touched by another player (offense or defense, but not the keeper). This is a modification of the original rule to deter players from blasting the ball at the goal in an attempt to hit the ball off the goalie and into the net. If a ball is kicked out of bounds along the sidelines, an indirect kick-in is awarded to the opposite team. There will be no throw-ins at any time. The ball should be placed on the sideline where it left the field. The player must have both feet on or outside the sideline. If a kick-in attempt results with the ball never entering the field, the play is retaken. If a ball is kicked out of bounds along the goal line by the offence, an indirect goal kick is awarded to the defending team. If a ball is kicked out of bounds along the goal line by the defense, a corner kick is awarded to the attacking team. A corner kick is not a ‘free kick’, therefore a goal can be scored directly from a corner-kick.. Defensive players cannot be within 8 feet of the ball when any indirect kick, corner-kick, or goal kick is being taken. Slide tackling or sliding is not allowed under any circumstances. A knee on the ground is considered a slide. No players can slide to block a shot, block a pass, keep a ball inbounds or slide to score. Goalies can slide to block a shot or pass, however goalies may not slide feet first towards a player. Bicycle kicks are not allowed. Teams may call a one (1) minute time-out if needed, except in the final 10 minutes of play. A game can end in a tie during the regular season (ties are not allowed in playoffs, see below). |
Goal Crease & Goalkeeper | The goal crease is approximately a 10-foot semi-circle around the net. Due to the format of the field, there will not likely be a lined goal crease – teams should use their best judgment. Goalies can:
Goalies cannot:
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Violations & Making Calls | The offending player should call their own infractions, however any players involved with the infraction can also make a call. When a foul is called, play must stop as there is no “advantage” in SSC soccer. Players not on the field at the time of any incident cannot make a call at any time. |
Playoffs | Playoff games should only be 80 minutes in length in anticipation of needing the extra time to settle a tie. In the playoffs, a game that is tied at the end of regulation time is decided by best of 3 penalty kicks.
Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, least points against, then +/-, then most points for will determine the placement in that order. The SSC office will update the playoff schedule once all scores have been submitted and after the last regular season game. Please do not assume the time/location of your playoff game until team names have been posted into the schedule. |
View/Download the Softball Diamond Set-Up Diagram
View/Download the Softball Printable Scoresheet
Objective | Softball is played between two teams on a diamond, with 9 players from one team on the playing surface at a time. The object of the game is to score more runs (points) than the other team by batting (hitting) a ball into play and running around the bases, touching each one in succession. |
Game Length & Foul Weather Guidelines | Games are seven (7) innings in length with a time limit of 75 minutes (unless otherwise indicated in your schedule). Games start and end according to your online SSC schedule. If games start late, games must finish at the scheduled time. No new inning can start with 5 minutes left before the formal end time. If a new inning is started and is not completed (both teams receive their at bat), the score will revert to that of the last completed inning. Games are played rain or shine. If a game is stopped due to lightning, four (4) innings will constitute a complete game. If three (3) innings or less are played, it will constitute as a tie game. If one team shows up during foul weather to play and the other team is missing, or if one team leaves mid-game and there is an opportunity to continue play – it is an automatic win for the present team. |
Equipment | Teams are responsible for bringing to each game;
Various softball equipment is available to rent (with a deposit) through SSC. A refundable deposit is required, payable through online registration. Catchers are required to wear a mask (mandatory). Players are required to provide their own gloves, bats, and appropriate footwear (players are not permitted to use metal cleats or wooden bats). Bats can only be used from the NSA Canada Approved Bat List, with logo certification from either the United States Specialty Sports Association (USSSA 1.20bpf), or National Softball Association (NSA). Altered bats are not permitted. Softballs: Games should be played using the provided SSC league softball (Worth Hot Dot), or teams can decide to purchase their own. Game balls must be equivalent to 12”/.44 cor/375-400lbs compression or 12”/.52 cor/275-300lbs compression. Scorebooks: An SSC printable copy is available to download in the rules section. It is strongly encouraged that batters and base runners wear a helmet. |
Players on Field and Gender Ratio | Teams are comprised of eight (8) positional players, plus one (1) rover for a total of 9 players on the field. o Mixed Gender Leagues: Teams should always play with a minimum of three (3) men, and three (3) women on the field/roster. However, a team can play with a minimum of 7 players as long as there are two (2) of each gender and the batting order stays the same (see the section below about batting). In this scenario, on defense, teams must then play with fewer players on the field (i.e. if you play with 2 players below the minimum requirement, you must be short 2 players on defense). The same applies if a team has 8 players. o Gender Specific Leagues: Teams must always play with the same gendered players on the field. Non-binary players are welcome to play in gender specific leagues so long as their teammates meet the gender requirement of the sport. A team can play with a minimum of 7 players, however, on defense, teams must then play with fewer players on the field (i.e. if you play with 2 players below the minimum requirement, you must be short 2 players on defense). Non-binary players count towards the team’s roster count. In mixed gender leagues, their team must still meet the minimum gender requirements on the field. Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. A forfeit for the match will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains). If your team does not meet the minimum number of players, and/or the gender minimum requirements prior to the start of the game, your captain MUST speak to the opposing team captain regarding the outcome of the game (ie. forfeit/the game counts). If this discussion does not take place, the team that does not meet the minimum requirement is subject to forfeit. In the first-and-foremost-for-fun spirit of SSC, team captains are encouraged to agree to an opponent’s request to have a game count. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS! |
Game & Field Set-Up | Captains should meet before the start of the game and confirm / agree upon ground rules with regards to boundaries, base set-up and home run line. To view a diagram of a softball field set-up, click on the pdf document in the rules section. Teams are responsible for setting up the bases at 60 feet (approximately 20-25 paces). Each team captain must bring their four (4) bases to every game (total 8 bases) as first base and home plate will require “safety bases”.
If a field does not have a home run fence, teams are responsible for setting up the home run line, using the 4 pylons at 210-250ft (approximately 70-83 paces) from home base. Some fields may require different lengths. Please ensure both teams agree with the home run line location before the start of the game. Batting teams are responsible for providing base coaches at first and third base. These are typically players on your team that are batting further down the lineup at the start of each inning. |
Game Start & Inning Structure | To determine the home team (bats in the bottom of the inning), teams can either choose to do a coin toss or rock-paper-scissors.
Each inning is played with three (3) outs or when a team scores a maximum of eight (8) runs.
If the home team is winning after the completion of the top of the 7th inning, the game is over and the home team does not bat. |
Pitching | The team at bat provides their own pitcher. The pitcher can pitch from wherever they choose (for safety we recommend at least 30ft from the batter). If a ball that is hit touches the pitcher, then the:
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Pitching Screen (optional if teams wish to bring their own) | If teams wish to use a pitching screen, the following rules apply; Once screen is set in an agreed upon position by both team captains, it cannot be touched by any player and must remain upright (the screen becomes part of the field). Left handed pitchers pitch on the left side, right handed pitchers pitch on the right. If a batted ball hits the screen (either ground ball or direct) then the:
· If a fielder throws a ball to home but hits the screen, the ball is still live as the pitching screen is considered part of the field. |
Fielding | There is no infield fly rule in effect. However, it is poor sportsmanship to purposely drop a ball to induce a double play. The rover may play anywhere in the outfield. The rover cannot stand within the infield before the ball is hit. Players in the infield are not allowed to stand inside the baselines before a player attempts to hit a ball (e.g. the shortstop cannot stand beside the pitcher before the batter has hit the ball). A fielder cannot obstruct a base runner without the ball, or the runner is awarded an automatic base. Once the pitcher collects the ball from a fielder, play is dead. Therefore, if a runner is less than halfway to the next base, they must return to their previous base. If they are past halfway, they may advance to the base. All close calls should be made by the pitcher. The pitcher should make their best effort to catch the ball from the fielding team. Clarification on Force Plays and Tag Plays: Force Plays:
Tag Plays:
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Batting | One run shall be scored each time a runner legally advances to and touches first, second, third and crosses the home base line before three players are determined ‘out’ to end the inning.
Every batter can receive a maximum of three (3) pitches. All foul balls, wild pitches, strikes and balls count as one of the three (3) pitches. The only exception is a ball that hits the pitcher (see pitching). Batting Order: No more than 2 of the same gender can bat consecutively in the batting order, including when the bottom of the order meets the top of the order.
There is no bunting or faking a bunt. However, a ball that is hit with a full swing, but does not go past the pitcher IS a live, playable ball. A ‘foul ball’ pop-up behind home plate can only be caught for an out if it goes higher than 10 feet. A ball not exceeding this height is considered a ‘strike’. If a fielder attempts to catch a ball in foul territory and misses, the result is a dead ball (strike against batter). The same applies if a foul ball comes in contact with a fielder in foul territory, but lands in fair territory (remains dead ball, strike against batter). Players are considered out by the following:
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Base Running | Base runners can:
Base runners cannot (automatic out):
Tag Up:
Commitment Line:
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Mercy & Home Run Rule | Inning Run Limit: The inning is over if the batting team scores eight (8) runs. Exception: teams do not have a run limit in the final inning of the game. Mercy Rule: If a team is up by 15 runs or more after the 5th inning of play, the losing team has the option of calling the game or choosing to continue. Recreation leagues will follow a +3 home run rule. This includes leagues that are combined int/rec. A team can only hit +3 home runs more than their opponents. Example: If team A has hit 3 home runs, they must wait for Team B to hit a home run before Team A can hit another. If a team hits a + 4 home run, the batter is awarded a single base (not a home run) and base runners only advance if they are forced (same as a ‘walk’ scenario). Intermediate leagues will follow a +5 home run rule. A team can only hit +5 home runs more than their opponents. Example: If team A has hit 5 home runs, they must wait for Team B to hit a home run before Team A can hit another. If a team hits a + 6 home run, the batter is awarded a single base (not a home run) and base runners only advance if they are forced (same as a ‘walk’ scenario). Clarification of the home run rule:
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Making Calls | Foul ball calls should be made by the catcher (balls that are hit outside of the base lines). Base calls are the responsibility of the base coaches (first and third base) and pitcher (second and home base) to make impartial calls. If base coaches are not present, close calls should be made by the pitcher. Home run calls should be made by the closest fielder with support from the base coaches. Calls should be made as neutral and impartial as possible. |
Playoffs | Playoff games should be 80 minutes in length in anticipation of needing the extra time to settle a tie. During playoffs, if the game is tied after the completion of 7 innings, or the expired time, teams will follow this format:
Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, least points against, then +/-, then most points for will determine the placement in that order. The SSC office will update the playoff schedule once all scores have been submitted and after the last regular season game. Please do not assume the time/location of your playoff game until team names have been posted into the schedule. |
Objective | Volleyball is a team sport played by two teams on a sand court divided by a net. The objective is for each team to send the ball over the net attempting to ground it on the opponent’s court, and to prevent the ball from being grounded on its own court. |
Game Length | Most matches are 55-minutes in length; however, some leagues offer 85-minute matches. Games start and end according to your online SSC schedule. If games start late, games must finish at the scheduled time (e.g. 6:15pm-7:00pm). If a set is not complete when time runs out or a game is stopped due to lightning, then the team in the lead is considered to have won that set. A team must have at least 5 points in a set to count as a win, otherwise it is deemed a tie. Similarly, if the third set is not played, then it is considered a tie. Games are played rain or shine (please refer to our foul weather policy). |
Equipment Rental | Teams are required to bring 1 beach volleyball to every game. Volleyballs may be available to rent through SSC. A refundable deposit is required, payable through online registration. |
Players on Court, Gender Ratio and Defaults | Teams are comprised of 4 players on the court. o Mixed Gender Leagues: Teams must always play with a minimum of 1 man and 1 woman on the court. o Gender Specific Leagues: Teams must always play with the same gendered players on the court. Non-binary players are welcome to play in gender specific leagues so long as their teammates meet the gender requirement of the sport. o Open Gender Leagues: There are no minimum gender requirements. A team can play with a minimum of 3 people, as long as the gender requirements are met for the specific league. Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. Teams that do not meet the minimum gender requirement may play with the ‘Ghost Rule’. This rule must be agreed upon by both teams before the start of the game. See rule description below. A forfeit for the match (all three sets) will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains). If your team does not meet the minimum number of players, and/or the gender minimum requirements prior to the start of the game, your captain MUST speak to the opposing team captain regarding the outcome of the game (ie. forfeit/ghost rule/ the game counts). If this discussion does not take place, the team that does not meet the minimum requirement is subject to forfeit. In the first-and-foremost-for-fun spirit of SSC, team captains are encouraged to agree to an opponent’s request to have a game count. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS! |
Game Set-Up | Volleyball nets will be set up by the SSC Game Coordinator or facility staff upon arrival to your game. To determine who serves first, teams can either choose to play a rally game (minimum 3 crosses over the net), coin toss or rock-paper- scissors. Teams are responsible for keeping score and time. |
General Game Rules | Matches are comprised of three sets (55-minutes matches), or five sets (85-minute matches) depending on your specific league structure. A player may play the ball off any part of his/her body, including feet. A player may not make two consecutive hits of the ball, except where the player has contacted the ball on a block, then the player may hit the ball a second time. Tips are allowed. However, teams can choose to play without this rule (i.e. tips not allowed and players use a closed fist instead). This must be decided on before the game starts. Players are to call balls ‘in’ or ‘out’ of bounds. If the ball touches any part of a court line, it is ‘in’. The ball must completely pass the line to be ‘out’. If there is a dispute, resume play by re-serving the ball with no point awarded. If a disagreement escalates, any disputes should be discussed amongst the two team captains only. Teams may call a 1-minute time-out per match if needed, except during the final 10 minutes of play. If a match concludes early, the teams can continue to play, but the score of the fourth game will not be recorded. |
Scoring | The first team to score 25 points by a two-point margin wins the set (with a hard cap of 27 points). A 55-minute match consists of best of 3 sets. All 3 sets should be played. The team that wins 2 of 3 sets wins the match. An 85-minute match consists of best of 5 sets. All 5 sets should be played. The team that wins 3 of 5 sets wins the match. Match Point Scoring: Win = 2 points, Loss = 0 points, Tie = 1 point, Forfeit = -1 point. |
Player Rotation and Positioning | Players may play from any position and do not have to rotate; however, players must maintain server rotation. All 4 players may spike the ball from anywhere on the court. |
Violations | Players are to call their own fouls and violations. If an obvious foul is missed, a player on the opposing team may politely point this out, assuming their opponent either does not know the rule or missed their own foul. Generally, teams should not call fouls against their opponents. Obvious fouls include – carries, double hits (allowed on serves), touching the net (see next point), going under the net and contacting another player. Contact with the net by a player during the action of playing the ball, is a violation (fault). The action of playing the ball includes (among others) take-off, landing, hit, block and set. Players may touch the post, ropes, or any other object outside the antennae, including the net itself, provided that it does not interfere with play. If the ball is driven into the net causing the net to touch an opponent, no fault is committed. A player is permitted to pass his/her hand above the plane of the net in the following scenarios:
Players are not permitted to penetrate fully into the opponent’s space under the net. Player’s feet must remain in contact with the ‘centre line’ and any part of the body above the feet. Players need to be as cautious as possible when crossing under the plane of the net, so as to avoid injury to themselves or their opponents. |
Serving | A server may serve the ball from anywhere behind the baseline. Only one toss or release of the ball is allowed per serve. Players can open-hand volley a serve. A player may NOT block or spike a serve. Net serves are allowed. Meaning, if a serve hits the net but the motion of the ball carries it over, it is a live ball. A double hit off of the serve is allowed (e.g. the serve hits the defender’s arms and then chest). The server does not rotate after 5 points. The same server continues to serve as long as his/her team successfully wins the point. |
Playoffs | The first team to score 25 points by a two-point margin wins the set (with a hard cap of 27 points). Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, most set wins (points scored), overall set wins (point differential), then least set loses (points against) will determine the placement in that order. The SSC office will update the playoff schedule once all scores have been submitted and after the last regular season game. Please do not assume the time/location of your playoff game until team names have been posted into the schedule. |
Ghost Rule | If a team does not meet the minimum gender requirements on the court, teams can decide to play with a ‘ghost’ in replacement of the missing player. As a penalty, the opposing team receives a 5-point advantage at the start of each set (unless this occurs as a result of an injury during the game). For example, in a 4’s league, the 4th player becomes the “ghost” and must sit out. That player can rotate in later as a substitute, but only 3 players can be on the court at once. The ghost rule encourages game play, fairness and discourages default situations. The ghost rule is also designed to be used if a player is unable to continue play due to injury during a game. This allows the game to continue without a default as a result of an injury. |
Objective | Beach Volleyball is a team sport played by two teams on a sand court divided by a net. The objective is for each team to send the ball over the net attempting to ground it on the opponent’s court, and to prevent the ball from being grounded on its own court. |
Game Length | Most matches are 55-minutes in length; however, some leagues offer 85-minute matches. Games start and end according to your online SSC schedule. If games start late, games must finish at the scheduled time (e.g. 6:15pm-6:55pm). If a set is not complete when time runs out or a game is stopped due to lightning, then the team in the lead is considered to have won that set. A team must have at least 5 points in a set to count as a win, otherwise it is deemed a tie. Similarly, if the third set is not played, then it is considered a tie. Games are played rain or shine (please refer to our foul weather policy). |
Equipment Rental | Teams are required to bring 1 beach volleyball to every game. Volleyballs may be available to rent through SSC. A refundable deposit is required, payable through online registration. Equipment is provided for the All-Sorts-of-Sports League. |
Players on Court, Gender Ratio and Defaults | Teams are comprised of 6 players on the court. o Mixed Gender Leagues: Teams must always play with a minimum of 2 men and 2 women on the court. o Gender Specific Leagues: Teams must always play with the same gendered players on the court. Non-binary players are welcome to play in gender specific leagues so long as their teammates meet the gender requirement of the sport. o Open Gender Leagues: There are no minimum gender requirements. A team can play with a minimum of 4 people, as long as the gender requirements are met for the specific league. Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. Teams that do not meet the minimum gender requirement may play with the ‘Ghost Rule’. This rule must be agreed upon by both teams before the start of the game. See rule description below. A forfeit for the match (all three sets) will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains). If your team does not meet the minimum number of players, and/or the gender minimum requirements prior to the start of the game, your captain MUST speak to the opposing team captain regarding the outcome of the game (ie. forfeit/ghost rule/the game counts). If this discussion does not take place, the team that does not meet the minimum requirement is subject to forfeit. In the first-and-foremost-for-fun spirit of SSC, team captains are encouraged to agree to an opponent’s request to have a game count. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS! |
Game Set-Up | Volleyball nets will be set up by the SSC Game Coordinator or facility staff upon arrival to your game. To determine who serves first, teams can either choose to play a rally game (minimum 3 crosses over the net), coin toss or rock-paper- scissors. Teams are responsible for keeping score and time. |
General Game Rules | Matches are comprised of three sets (55-minutes matches), or five sets (85-minute matches) depending on your specific league structure. A player may play the ball off any part of his/her body, including feet. A player may not make two consecutive hits of the ball, except where the player has contacted the ball on a block, then the player may hit the ball a second time. Tips are allowed. However, teams can choose to play without this rule (i.e. tips not allowed and players use a closed fist instead). This must be decided on before the game starts. Players are to call balls ‘in’ or ‘out’ of bounds. If the ball touches any part of a court line, it is ‘in’. The ball must completely pass the line to be ‘out’. If there is a dispute, resume play by re-serving the ball with no point awarded. If a disagreement escalates, any disputes should be discussed amongst the two team captains only. Teams may call a 1-minute time-out per match if needed, except during the final 10 minutes of play. If a match concludes early, the teams can continue to play, but the score of the fourth game will not be recorded. |
Scoring | The first team to score 25 points by a two-point margin (with a hard cap of 27 points) wins the set. A 55-minute match consists of best of 3 sets. All 3 sets should be played. The team that wins 2 of 3 sets wins the match. An 85-minute match consists of best of 5 sets. All 5 sets should be played. The team that wins 3 of 5 sets wins the match. Match Point Scoring: Win = 2 points, Loss = 0 points, Tie = 1 point, Forfeit = -1 point. |
Player Rotation and Positioning | Each of the 6 players must rotate positions after winning back the serve. How to rotate: after serving from position one, players rotate to position six (middle back), then position five (left back), position four (left front), position three (middle front) and position two (right front) before returning to serve. If your team has more than 6 players, the previous server exits the court and the new player takes position six (middle back). A team must be in correct rotation order before the serve is put into play. Once the ball is served, players can move positions, however backcourt players cannot jump at the net to block or spike. Only the three players at the net positions (4,3,2) can jump and spike or block near the net. The backcourt players (5,6,1) can only make attacking actions (jumping hit/spike) from behind the attack line. In Beach Volleyball there is no 3-metre line indicated on the court, players should use their best judgment to hit from the backcourt area if they are in this position. |
Violations | Players are to call their own fouls and violations. If an obvious foul is missed, a player on the opposing team may politely point this out, assuming their opponent either does not know the rule or missed their own foul. Generally, teams should not call fouls against their opponents. Obvious fouls include – carries, double hits (allowed on serves), touching the net (see next point), going under the net and contacting another player. Contact with the net by a player during the action of playing the ball, is a violation (fault). The action of playing the ball includes (among others) take-off, landing, hit, block and set. Players may touch the post, ropes, or any other object outside the antennae, including the net itself, provided that it does not interfere with play. If the ball is driven into the net causing the net to touch an opponent, no fault is committed. A player is permitted to pass his/her hand above the plane of the net in the following scenarios:
Players are not permitted to penetrate fully into the opponent’s space under the net. Player’s feet must remain in contact with the ‘centre line’ and any part of the body above the feet. Players need to be as cautious as possible when crossing under the plane of the net, so as to avoid injury to themselves or their opponents. |
Serving | A server may serve the ball from anywhere behind the baseline. Only one toss or release of the ball is allowed per serve. Players can open-hand volley a serve. A player may NOT block or spike a serve. Net serves are allowed. Meaning, if a serve hits the net but the motion of the ball carries it over, it is a live ball. A double hit off of the serve is allowed (e.g. the serve hits the defender’s arms and then chest). Servers must rotate after five consecutive points. The same team continues to serve as long as his/her team successfully wins the point. Recreational skill division – jump serves are not allowed (jump serves are allowed in intermediate, advanced and competitive leagues). |
Playoffs | The first team to score 25 points by a two-point margin (with a hard cap of 27 points) wins the set. Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, most set wins (points scored), overall set wins (point differential), then least set loses (points against) will determine the placement in that order. The SSC office will update the playoff schedule once all scores have been submitted and after the last regular season game. Please do not assume the time/location of your playoff game until team names have been posted into the schedule. |
Ghost Rule | If a team does not meet the minimum gender requirements on the court, teams can decide to play with a ‘ghost’ in replacement of the missing player. As a penalty, the opposing team receives a 5-point advantage at the start of each set (unless this occurs as a result of an injury during the game). For example, in a 6’s league, if a team shows up with 5 men and 1 woman, one man must sit out and become the “ghost”. That player can rotate in later as a substitute, but only 5 players (4 men and 1 woman) can be on the court at once. The ghost rule encourages game play, fairness and discourages default situations. The ghost rule is also designed to be used if a player is unable to continue play due to injury during a game. This allows the game to continue without a default as a result of an injury. |
Objective | Volleyball is a team sport played by two teams on a playing court divided by a net. The objective is for each team to send the ball over the net attempting to ground it on the opponent’s court, and to prevent the ball from being grounded on its own court. |
Game Length | Most matches are 55-minutes in length; however, some leagues offer 85-minute matches. Games start and end according to your online SSC schedule. If games start late, games must finish at the scheduled time (e.g. 6:15pm-6:55pm). |
Equipment Rental | Teams are required to bring 1 volleyball to every game. Volleyballs may be available to rent through SSC. A refundable deposit is required, payable through online registration. Equipment is provided for the All-Sorts-of-Sports League. |
Players on Court, Gender Ratio and Defaults | Teams are comprised of 6 players on the court. o Mixed Gender Leagues: Teams must always play with a minimum of 2 men and 2 women on the court. o Gender Specific Leagues: Teams must always play with the same gendered players on the court. Non-binary players are welcome to play in gender specific leagues so long as their teammates meet the gender requirement of the sport. o Open Gender Leagues: There are no minimum gender requirements. A team can play with a minimum of 4 people, as long as the gender requirements are met for the specific league. Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. Teams that do not meet the minimum gender requirement may play with the ‘Ghost Rule’. This rule must be agreed upon by both teams before the start of the game. See rule description below. A forfeit for the match (all three sets) will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains). If your team does not meet the minimum number of players, and/or the gender minimum requirements prior to the start of the game, your captain MUST speak to the opposing team captain regarding the outcome of the game (ie. forfeit/ghost rule/the game counts). If this discussion does not take place, the team that does not meet the minimum requirement is subject to forfeit. In the first-and-foremost-for-fun spirit of SSC, team captains are encouraged to agree to an opponent’s request to have a game count. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS! |
Game Set-Up | Volleyball nets will be set up by the SSC Game Coordinator or facility staff upon arrival to your game. To determine who serves first, teams can either choose to play a rally game (minimum 3 crosses over the net), coin toss or rock-paper- scissors. Teams are responsible for keeping score and time. When an SSC Game Coordinator is on-site, they will offer to keep score for the game. If time runs out in the middle of a set, whichever team is winning at that moment is considered the winner. However, a team must win at least 5 points in a set in order for it to count as a win/loss. If neither team gets at least 5 points, the set is deemed a tie. |
General Game Rules | Matches are comprised of three sets (55-minutes matches), or five sets (85-minute matches) depending on your specific league structure. A player may play the ball off any part of their body, including feet. A player may not make two consecutive hits of the ball, except where the player has contacted the ball on a block, then the player may hit the ball a second time. Players are to call balls ‘in’ or ‘out’ of bounds. If the ball touches any part of a court line, it is ‘in’. The ball must completely pass the line to be ‘out’. If there is a dispute, resume play by re-serving the ball with no point awarded. If a disagreement escalates, any disputes should be discussed amongst the two team captains only. A ball that hits the wall or ceiling is out of bounds. Teams may call a 1-minute time-out per match if needed, except during the final 10 minutes of play. If a match concludes early, the teams can continue to play, but the score of the fourth game will not be recorded. |
Scoring | The first team to score 25 points by a two-point margin (with a hard cap of 27 points) is awarded the set. A match consists of best of 3 sets. All 3 sets should be played. The team that wins 2 of 3 sets wins the match. Match Point Scoring: Win = 2 points, Loss = 0 points, Tie = 1 point, Forfeit = -1 point. |
Player Rotation and Positioning | Each of the 6 players must rotate positions after winning back the serve. How to rotate: after serving from position one, players rotate to position six (middle back), then position five (left back), position four (left front), position three (middle front) and position two (right front) before returning to serve. If your team has more than 6 players, the previous server exits the court and the new player takes position six (middle back). A team must be in correct rotation order before the serve is put into play. Once the ball is served, players can move positions, however backcourt players cannot move to the net to block or attack. Only the three players at the net positions (4,3,2) can jump and hit or block near the net. The backcourt players (5,6,1) can only make attacking actions (jumping to hit) from behind the attack line. |
Violations | Players are to call their own fouls and violations. If an obvious foul is missed, a player on the opposing team may politely point this out, assuming their opponent either does not know the rule or missed their own foul. Generally, teams should not call fouls against their opponents. Obvious fouls include – carries, double hits (allowed on serves), touching the net, going under the net and contacting another player. Contact with the net by a player during the action of playing the ball, is a violation (fault). The action of playing the ball includes (among others) take-off, landing, hit, block and set. Players may touch the post, ropes, or any other object outside the antennae, including the net itself, provided that it does not interfere with play. If the ball is driven into the net causing the net to touch an opponent, no fault is committed. A player is permitted to pass his/her hand above the plane of the net in the following scenarios:
Players are not permitted to penetrate fully into the opponent’s space under the net. Player’s feet must remain in contact with the centre line and any part of the body above the feet. Players need to be as cautious as possible when crossing under the plane of the net, to avoid injury to themselves or their opponents. |
Serving | A server may serve the ball from anywhere behind the baseline. Only one toss or release of the ball is allowed per serve. Players can open-hand volley a serve. A player may NOT block or attack a serve. Net serves are allowed. Meaning, if a serve hits the net but the motion of the ball carries it over, it is a live ball. A double hit off of the serve is allowed (e.g. the serve hits the defender’s arms and then chest). Servers must rotate after five consecutive points. The same team continues to serve as long as their team successfully wins the point. Recreational skill division – jump serves are not allowed (jump serves are allowed in intermediate, advanced and competitive leagues). |
Playoffs | During playoffs the first team to score 25 points by a two-point margin wins (with a hard cap of 27 points). Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, most set wins (points scored), overall set wins (point differential), then least set loses (points against) will determine the placement in that order. The SSC office will update the playoff schedule once all scores have been submitted and after the last regular season game. Please do not assume the time/location of your playoff game until team names have been posted into the schedule. |
Ghost Rule | If a team does not meet the minimum gender requirements on the court, teams can decide to play with a ‘ghost’ in replacement of the missing player. As a penalty, the opposing team receives a 5-point advantage at the start of each set (unless this occurs as a result of an injury during the game). For example, in a 6’s league, if a team shows up with 5 men and 1 woman, one man must sit out and become the “ghost”. That player can rotate in later as a substitute, but only 5 players (4 men and 1 woman) can be on the court at once. The ghost rule encourages game play, fairness and discourages default situations. The ghost rule is also designed to be used if a player is unable to continue play due to injury during a game. This allows the game to continue without a default as a result of an injury. |
Coming Soon…
View/Download the Softball Diamond Set-Up Diagram
View/Download the Softball Printable Scoresheet
Objective | Softball is played between two teams on a diamond, with 9 players from one team on the playing surface at a time. The object of the game is to score more runs (points) than the other team by batting (hitting) a ball into play and running around the bases, touching each one in succession. |
Player Eligibility | All players must be added to the team roster by the team captain. This process confirms that all players have electronically agreed (checked the box) to our policies and online waiver. |
Game Length & Foul Weather Guidelines | Games are six (6) innings in length with a time limit of 60 minutes. Games start and end according to your tournament schedule. No new inning can start with 5 minutes left before the formal end time. If a new inning is started and is not completed (both teams receive their at bat), the score will revert to that of the last completed inning. Games are played rain or shine. If a game is stopped due to lightning, four (4) innings will constitute a complete game. If three (3) innings or less are played, it will constitute as a tie game. |
Round Robin Scoring & Playoff Positioning | Round Robin Scoring: Win = 2pts, Tie =1pts, Loss =0pts. Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, least points against, then +/-, then most points for will determine the placement in that order. |
Equipment | Diamonds will be set up with the necessary softballs, four (4) throw-down bases, and catcher’s masks. Catchers are required to wear a mask (mandatory). Players are required to provide their own gloves, bats, and appropriate footwear (players are not permitted to use metal cleats or wooden bats). Bats can only be used from the NSA Canada Approved Bat List, with logo certification from either the United States Specialty Sports Association (USSSA 1.20bpf), or National Softball Association (NSA). Altered bats are not permitted. Softballs: Games should be played using the provided SSC league softball (Worth Hot Dot), or teams can decide to purchase their own. Game balls must be equivalent to 12”/.44 cor/375-400lbs compression or 12”/.52 cor/275-300lbs compression. Scorebooks: SSC softball scorebooks are included in your team registration and handed out with the team package. |
Players on Field and Gender Ratio | Teams are comprised of eight (8) positional players, plus one (1) rover for a total of 9 players on the field. o Mixed Gender Leagues: Teams should always play with a minimum of three (3) men, and three (3) women on the field/roster. However, a team can play with a minimum of 7 players as long as there are two (2) of each gender and the batting order stays the same (see the section below about batting). In this scenario, on defense, teams must then play with fewer players on the field (i.e. if you play with 2 players below the minimum requirement, you must be short 2 players on defense). The same applies if a team has 8 players. o Single Gender Leagues: Teams must always play with the same gendered players on the field. A team can play with a minimum of 7 players, however, on defense, teams must then play with fewer players on the field (i.e. if you play with 2 players below the minimum requirement, you must be short 2 players on defense). Non-binary players count towards the team’s roster count. In mixed gender leagues, their team must still meet the minimum gender requirements on the field. Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. |
Game & Field Set-Up | Captains should meet before the start of the game and confirm / agree upon ground rules with regards to boundaries, base set-up and home run line. To view a diagram of a softball field set-up, click on the pdf document in the rules section. Teams are responsible for setting up the bases at 60 feet (approximately 20-25 paces). Each team captain must bring their four (4) bases to every game (total 8 bases) as first base and home plate will require “safety bases”.
If a field does not have a home run fence, teams are responsible for setting up the home run line, using the 4 pylons at 210-250ft (approximately 70-83 paces) from home base. Some fields may require different lengths. Please ensure both teams agree with the home run line location before the start of the game. Batting teams are responsible for providing base coaches at first and third base. These are typically players on your team that are batting further down the lineup at the start of each inning. |
Game Start & Inning Structure | To determine the home team (bats in the bottom of the inning), teams can either choose to do a coin toss or rock-paper-scissors.
Each inning is played with three (3) outs or when a team scores a maximum of eight (8) runs.
For Tournaments, the full six innings should be played, as +/- may come into play for a tie break. This means the top and bottom of the 6th inning should be played in their entirety. |
Pitching | The team at bat provides their own pitcher. The pitcher can pitch from wherever they choose (for safety we recommend at least 30ft from the batter). If a ball that is hit touches the pitcher, then the:
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Pitching Screen (optional if teams wish to bring their own) | If teams wish to use a pitching screen, the following rules apply; Once screen is set in an agreed upon position by both team captains, it cannot be touched by any player and must remain upright (the screen becomes part of the field). Left handed pitchers pitch on the left side, right handed pitchers pitch on the right. If a batted ball hits the screen (either ground ball or direct) then the:
If a fielder throws a ball to home but hits the screen, the ball is still live as the pitching screen is considered part of the field. |
Fielding | There is no infield fly rule in effect. However, it is poor sportsmanship to purposely drop a ball to induce a double play. Players in the field are not allowed to stand inside the baselines before a player attempts to hit a ball (e.g. the shortstop cannot stand beside the pitcher before the batter has hit the ball). A fielder cannot obstruct a base runner without the ball, or the runner is awarded an automatic base. Once the pitcher collects the ball from a fielder, play is dead. Therefore, if a runner is less than halfway to the next base, they must return to their previous base. If they are past halfway, they may advance to the base. All close calls should be made by the pitcher. The pitcher should make their best effort to catch the ball from the fielding team. |
Batting | One run shall be scored each time a runner legally advances to and touches first, second, third and crosses the home base line before three players are determined ‘out’ to end the inning.
Every batter can receive a maximum of three (3) pitches. All foul balls, wild pitches, strikes and balls count as one of the three (3) pitches. The only exception is a ball that hits the pitcher (see pitching). Batting Order: No more than 2 men or 2 women can bat consecutively in the batting order, including when the bottom of the order meets the top of the order.
There is no bunting or faking a bunt. However, a ball that is hit with a full swing, but does not go past the pitcher IS a live, playable ball. A ‘foul ball’ pop-up behind home plate can only be caught for an out if it goes higher than 10 feet. A ball not exceeding this height is considered a ‘strike’. If a fielder attempts to catch a ball in foul territory and misses, the result is a dead ball (strike against batter). The same applies if a foul ball comes in contact with a fielder in foul territory, but lands in fair territory (remains dead ball, strike against batter). Players are considered out by the following:
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Base Running | Base runners can:
Base runners cannot (automatic out):
Tag Up:
Commitment Line:
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Mercy & Home Run Rule | Inning Run Limit: The inning is over if the batting team scores eight (8) runs. Exception: teams do not have a run limit in the final inning of the game. Mercy Rule: If a team is up by 15 runs or more after the 5th inning of play, the losing team has the option of calling the game or choosing to continue. Recreation leagues will follow a +3 home run rule. This includes leagues that are combined int/rec. A team can only hit +3 home runs more than their opponents. Example: If team A has hit 3 home runs, they must wait for Team B to hit a home run before Team A can hit another. If a team hits a + 4 home run, the batter is awarded a single base (not a home run) and base runners only advance if they are forced (same as a ‘walk’ scenario). Intermediate leagues will follow a +5 home run rule. A team can only hit +5 home runs more than their opponents. Example: If team A has hit 5 home runs, they must wait for Team B to hit a home run before Team A can hit another. If a team hits a + 6 home run, the batter is awarded a single base (not a home run) and base runners only advance if they are forced (same as a ‘walk’ scenario). Clarification of the home run rule:
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Making Calls | Foul ball calls should be made by the catcher (balls that are hit outside of the base lines). Base calls are the responsibility of the base coaches (first and third base) and pitcher (second and home base) to make impartial calls. If base coaches are not present, close calls should be made by the pitcher. Home run calls should be made by the closest fielder with support from the base coaches. Calls should be made as neutral and impartial as possible. |
Playoffs | During playoffs, if the game is tied after the completion of 6 innings, or the expired time, teams will follow this format:
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Objective | Beach Volleyball is a team sport played by two teams on a sand court divided by a net. The objective is for each team to send the ball over the net attempting to ground it on the opponent’s court, and to prevent the ball from being grounded on its own court. |
Player Eligibility | All players must be added to the team roster by the team captain. This process confirms that all players have electronically agreed (checked the box) to our policies and online waiver. |
Game Length & Foul Weather Guidelines | Games are 30 minutes in length. Games start and end according to your online SSC tournament schedule. If games start late, games must finish at the scheduled time (e.g. 6:35pm-7:00pm). Games are played rain or shine (please refer to our foul weather policy). |
Equipment | Teams are welcome to bring one beach volleyball to every game. However, there will be volleyballs on-site for each team to warm up with. |
Players on Court, Gender Ratio and Defaults | Teams are comprised of 6 players on the court. o Mixed Gender: Teams must always play with a minimum of 2 men and 2 women on the court. o Single Gender: Teams must always play with the same gendered players on the court. o Open Gender: There are no minimum gender requirements. Players participate freely without restrictions existing as to how many players of each gender are on the court. A team can play with a minimum of 4 people, as long as the gender requirements are met for the specific league. Non-binary players count towards the team’s roster count. In mixed gender leagues, their team must still meet the minimum gender requirements on the court. Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. Teams that do not meet the minimum gender requirement may play with the ‘Ghost Rule’. This rule must be agreed upon by both teams before the start of the game. See rule description below. A default for the match (all three sets) will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains). |
Game Set-Up | Volleyball nets will be set up by the SSC Game Coordinator or facility staff upon arrival to your game. To determine who serves first, captains can play rock-paper- scissors. Teams are responsible for keeping score. SSC Tournament Coordinator will keep time. |
General Game Rules | Matches are comprised of three sets (30-minutes). A player may play the ball off any part of their body, including feet. A player may not make two consecutive hits of the ball, except where the player has contacted the ball on a block, then the player may hit the ball a second time. Tips are allowed. However, teams can choose to play without this rule (i.e. tips not allowed and players use a closed fist instead). This must be decided on before the game starts. Players are to call balls ‘in’ or ‘out’ of bounds. If the ball touches any part of a court line, it is ‘in’. The ball must completely pass the line to be ‘out’. If there is a dispute, resume play by re-serving the ball with no point awarded. If a disagreement escalates, any disputes should be discussed amongst the two team captains only. Teams may call a 1-minute time-out per match if needed, except during the final 10 minutes of play. |
Round Robin & Playoff Scoring | Round Robin Scoring:
Playoff Scoring:
If time runs out in the middle of a set, whichever team is winning at that moment is considered the winner. However, a team must win at least 5 points in a set in order for it to count as a win/loss. If neither team gets at least 5 points, the set is deemed a tie. Following each match, please ensure your team captain records the score through the SSC website. Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, most set wins (points scored), then overall set wins/loses (point differential)), then least set loses (points against). |
Player Rotation and Positioning | Each of the 6 players must rotate positions after winning back the serve. How to rotate: after serving from position one, players rotate to position six (middle back), then position five (left back), position four (left front), position three (middle front) and position two (right front) before returning to serve. If your team has more than 6 players, the previous server exits the court and the new player takes position six (middle back). |
Violations | Players are to call their own fouls and violations. If an obvious foul is missed, a player on the opposing team may politely point this out, assuming their opponent either does not know the rule or missed their own foul. Generally, teams should not call fouls against their opponents. Obvious fouls include – carries, double hits (allowed on serves), touching the net (see next point), going under the net and contacting another player. Contact with the net by a player during the action of playing the ball, is a violation (fault). The action of playing the ball includes (among others) take-off, landing, hit, block and set. Players may touch the post, ropes, or any other object outside the antennae, including the net itself, provided that it does not interfere with play. If the ball is driven into the net causing the net to touch an opponent, no fault is committed. A player is permitted to pass his/her hand above the plane of the net in the following scenarios:
Players are not permitted to penetrate fully into the opponent’s space under the net. Player’s feet must remain in contact with the ‘centre line’ and any part of the body above the feet. Players need to be as cautious as possible when crossing under the plane of the net, so as to avoid injury to themselves or their opponents. |
Serving | A server may serve the ball from anywhere behind the baseline. Only one toss or release of the ball is allowed per serve. Players can open-hand volley a serve. A player may NOT block or spike a serve. Net serves are allowed. Meaning, if a serve hits the net but the motion of the ball carries it over, it is a live ball. A double hit off of the serve is allowed (e.g. the serve hits the defender’s arms and then chest). Servers must rotate after five consecutive points. The same team continues to serve as long as his/her team successfully wins the point. Recreational skill division – jump serves are not allowed (jump serves are allowed in intermediate, advanced and competitive leagues). |
Ghost Rule | If a team does not meet the minimum gender requirements on the court, teams can decide to play with a ‘ghost’ in replacement of the missing player. As a penalty, the opposing team receives a 5-point advantage at the start of each set (unless this occurs as a result of an injury during the game). For example, in a 6’s league, if a team shows up with 5 men and 1 woman, one man must sit out and become the “ghost”. That player can rotate in later as a substitute, but only 5 players (4 men and 1 woman) can be on the court at once. The ghost rule encourages game play, fairness and discourages default situations. The ghost rule is also designed to be used if a player is unable to continue play due to injury during a game. This allows the game to continue without a default as a result of an injury. |
Objective | Volleyball is a team sport played by two teams on a sand court divided by a net. The objective is for each team to send the ball over the net attempting to ground it on the opponent’s court, and to prevent the ball from being grounded on its own court. |
Player Eligibility | All players must be added to the team roster by the team captain. This process confirms that all players have electronically agreed (checked the box) to our policies and online waiver. |
Game Length & Foul Weather Guidelines | Games are 30 minutes in length. Games start and end according to your online SSC tournament schedule. If games start late, games must finish at the scheduled time (e.g. 6:35pm-7:00pm). Games are played rain or shine (please refer to our foul weather policy). |
Equipment Rental | Teams are welcome to bring one beach volleyball to every game. However, there will be volleyballs on-site for each team to warm up with. |
Players on Court, Gender Ratio and Defaults | Teams are comprised of 4 players on the court. o Mixed Gender: Teams must always play with a minimum of 1 man and 1 woman on the court. o Single Gender: Teams must always play with the same gendered players on the court. o Open Gender: There are no minimum gender requirements. Players participate freely without restrictions existing as to how many players of each gender are on the court. A team can play with a minimum of 3 people, as long as the gender requirements are met for the specific league. Non-binary players count towards the team’s roster count. In mixed gender leagues, their team must still meet the minimum gender requirements on the court. Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. Teams that do not meet the minimum gender requirement may play with the ‘Ghost Rule’. This rule must be agreed upon by both teams before the start of the game. See rule description below. A default for the match (all three sets) will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains). |
Game Set-Up | Volleyball nets will be set up by the SSC Game Coordinator or facility staff upon arrival to your game. To determine who serves first, captains can play rock-paper- scissors. Teams are responsible for keeping score. SSC Tournament Coordinator will keep time. |
General Game Rules | Matches are comprised of three sets (30-minutes). A player may play the ball off any part of his/her body, including feet. A player may not make two consecutive hits of the ball, except where the player has contacted the ball on a block, and then the player may hit the ball a second time. Tips are allowed. However, teams can choose to play without this rule (i.e. tips not allowed and players use a closed fist instead). This must be decided on before the game starts. Players are to call balls ‘in’ or ‘out’ of bounds. If the ball touches any part of a court line, it is ‘in’. The ball must completely pass the line to be ‘out’. If there is a dispute, resume play by re-serving the ball with no point awarded. If a disagreement escalates, any disputes should be discussed amongst the two team captains only. Teams may call a 1 minute time-out per match if needed, except during the final 10 minutes of play. |
Round Robin & Playoff Scoring | Round Robin Scoring:
Playoff Scoring:
If time runs out in the middle of a set, whichever team is winning at that moment is considered the winner. However, a team must win at least 5 points in a set in order for it to count as a win/loss. If neither team gets at least 5 points, the set is deemed a tie. Following each match, please ensure your team captain records the score through the SSC website. Team playoff position: Ties in the standings will be broken first by head-to-head play. If there are more than 2 teams that are tied, all the teams must have played each other in order for the results to go to head-to-head. Otherwise, most set wins (points scored), then overall set wins/loses (point differential)), then least set loses (points against). |
Player Rotation and Positioning | Players may play from any position and do not have to rotate, however players must maintain server rotation. All 4 players may hit (attack) the ball from anywhere on the court. |
Violations | Players are to call their own fouls and violations. If an obvious foul is missed, a player on the opposing team may politely point this out, assuming their opponent either does not know the rule or missed their own foul. Generally, teams should not call fouls against their opponents. Obvious fouls include – carries, double hits (allowed on serves), touching the net (see next point), going under the net and contacting another player. Contact with the net by a player during the action of playing the ball, is a violation (fault). The action of playing the ball includes (among others) take-off, landing, hit, block and set. Players may touch the post, ropes, or any other object outside the antennae, including the net itself, provided that it does not interfere with play. If the ball is driven into the net causing the net to touch an opponent, no fault is committed. A player is permitted to pass his/her hand above the plane of the net in the following scenarios:
Players are not permitted to penetrate fully into the opponent’s space under the net. Player’s feet must remain in contact with the ‘centre line’ and any part of the body above the feet. Players need to be as cautious as possible when crossing under the plane of the net, so as to avoid injury to themselves or their opponents. |
Serving | A server may serve the ball from anywhere behind the baseline. Only one toss or release of the ball is allowed per serve. Players can open-hand volley a serve. A player may NOT block or spike a serve. Net serves are allowed. Meaning, if a serve hits the net but the motion of the ball carries it over, it is a live ball. A double hit off of the serve is allowed (e.g. the serve hits the defender’s arms and then chest). The server does not rotate after 5 points. The same server continues to serve as long as his/her team successfully wins the point. |
Ghost Rule | If a team does not meet the minimum gender requirements on the court, teams can decide to play with a ‘ghost’ in replacement of the missing player. As a penalty, the opposing team receives a 5-point advantage at the start of each set (unless this occurs as a result of an injury during the game). For example, in a 4’s league, the 4th player becomes the “ghost” and must sit out. That player can rotate in later as a substitute, but only 3 players can be on the court at once. The ghost rule encourages game play, fairness and discourages default situations. The ghost rule is also designed to be used if a player is unable to continue play due to injury during a game. This allows the game to continue without a default as a result of an injury. |
| Objective | Court Volleyball is a team sport played by two teams on a court divided by a net. The objective is for each team to send the ball over the net attempting to ground it on the opponent’s court, and to prevent the ball from being grounded on its own court. |
| Player Eligibility | All players must be added to the team roster by the team captain. This process confirms that all players have electronically agreed (checked the box) to our policies and online waiver. |
| Game Length & Foul Weather Guidelines | Games are 30 minutes in length. Games start and end according to your online SSC tournament schedule. If games start late, games must finish at the scheduled time (e.g. 6:35pm-7:00pm). |
| Equipment | Teams are welcome to bring one court volleyball to every game. However, there will be volleyballs on-site for each team to warm up with. |
| Players on Court, Gender Ratio and Defaults | Teams are comprised of 6 players on the court. o Mixed Gender: Teams must always play with a minimum of 2 men and 2 women on the court. o Single Gender: Teams must always play with the same gendered players on the court. o Open Gender: There are no minimum gender requirements. Players participate freely without restrictions existing as to how many players of each gender are on the court. A team can play with a minimum of 4 people, as long as the gender requirements are met for the specific league. Non-binary players count towards the team’s roster count. In mixed gender leagues, their team must still meet the minimum gender requirements on the court. Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. Teams that do not meet the minimum gender requirement may play with the ‘Ghost Rule’. This rule must be agreed upon by both teams before the start of the game. See rule description below. A default for the match (all three sets) will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains). |
| Game Set-Up | Volleyball nets will be set up by the SSC Game Coordinator or facility staff upon arrival to your game. To determine who serves first, captains can play rock-paper- scissors. Teams are responsible for keeping score. SSC Tournament Coordinator will keep time. |
| General Game Rules | Matches are comprised of three sets (30-minutes). A player may play the ball off any part of their body, including feet. A player may not make two consecutive hits of the ball, except where the player has contacted the ball on a block, then the player may hit the ball a second time. Tips are allowed. However, teams can choose to play without this rule (i.e. tips not allowed and players use a closed fist instead). This must be decided on before the game starts. Players are to call balls ‘in’ or ‘out’ of bounds. If the ball touches any part of a court line, it is ‘in’. The ball must completely pass the line to be ‘out’. If there is a dispute, resume play by re-serving the ball with no point awarded. If a disagreement escalates, any disputes should be discussed amongst the two team captains only. Teams may call a 1-minute time-out per match if needed, except during the final 10 minutes of play. |
| Round Robin & Playoff Scoring | Round Robin Scoring:
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| Player Rotation and Positioning | Each of the 6 players must rotate positions after winning back the serve. How to rotate: after serving from position one, players rotate to position six (middle back), then position five (left back), position four (left front), position three (middle front) and position two (right front) before returning to serve. If your team has more than 6 players, the previous server exits the court and the new player takes position six (middle back). |
| Violations | Players are to call their own fouls and violations. If an obvious foul is missed, a player on the opposing team may politely point this out, assuming their opponent either does not know the rule or missed their own foul. Generally, teams should not call fouls against their opponents.
Obvious fouls include – carries, double hits (allowed on serves), touching the net (see next point), going under the net and contacting another player.
Contact with the net by a player during the action of playing the ball, is a violation (fault). The action of playing the ball includes (among others) take-off, landing, hit, block and set. Players may touch the post, ropes, or any other object outside the antennae, including the net itself, provided that it does not interfere with play.
If the ball is driven into the net causing the net to touch an opponent, no fault is committed.
A player is permitted to pass his/her hand above the plane of the net in the following scenarios:
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| Serving | A server may serve the ball from anywhere behind the baseline. Only one toss or release of the ball is allowed per serve. Players can open-hand volley a serve. A player may NOT block or spike a serve. Net serves are allowed. Meaning, if a serve hits the net but the motion of the ball carries it over, it is a live ball. A double hit off of the serve is allowed (e.g. the serve hits the defender’s arms and then chest). Servers must rotate after five consecutive points. The same team continues to serve as long as his/her team successfully wins the point. Recreational skill division – jump serves are not allowed (jump serves are allowed in intermediate, advanced and competitive leagues). |
| Ghost Rule | If a team does not meet the minimum gender requirements on the court, teams can decide to play with a ‘ghost’ in replacement of the missing player. As a penalty, the opposing team receives a 5-point advantage at the start of each set (unless this occurs as a result of an injury during the game). For example, in a 6’s league, if a team shows up with 5 men and 1 woman, one man must sit out and become the “ghost”. That player can rotate in later as a substitute, but only 5 players (4 men and 1 woman) can be on the court at once. The ghost rule encourages game play, fairness and discourages default situations. The ghost rule is also designed to be used if a player is unable to continue play due to injury during a game. This allows the game to continue without a default as a result of an injury. |
| Objective | Volleyball is a team sport played by two teams on a court divided by a net. The objective is for each team to send the ball over the net attempting to ground it on the opponent’s court, and to prevent the ball from being grounded on its own court. |
| Player Eligibility | All players must be added to the team roster by the team captain. This process confirms that all players have electronically agreed (checked the box) to our policies and online waiver. |
| Game Length & Foul Weather Guidelines | Games are 30 minutes in length. Games start and end according to your online SSC tournament schedule. If games start late, games must finish at the scheduled time (e.g. 6:35pm-7:00pm). |
| Equipment Rental | Teams are welcome to bring one court volleyball to every game. However, there will be volleyballs on-site for each team to warm up with. |
| Players on Court, Gender Ratio and Defaults | Teams are comprised of 4 players on the court. o Mixed Gender: Teams must always play with a minimum of 1 man and 1 woman on the court. o Single Gender: Teams must always play with the same gendered players on the court. o Open Gender: There are no minimum gender requirements. Players participate freely without restrictions existing as to how many players of each gender are on the court. A team can play with a minimum of 3 people, as long as the gender requirements are met for the specific league. Non-binary players count towards the team’s roster count. In mixed gender leagues, their team must still meet the minimum gender requirements on the court. Captains may agree to waive the rules regarding minimum players and gender ratio before the game starts. Teams that do not meet the minimum gender requirement may play with the ‘Ghost Rule’. This rule must be agreed upon by both teams before the start of the game. See rule description below. A default for the match (all three sets) will occur if any team cannot field a squad 15 minutes after the official start time (unless otherwise agreed by both captains). |
| Game Set-Up | Volleyball nets will be set up by the SSC Game Coordinator or facility staff upon arrival to your game. To determine who serves first, captains can play rock-paper- scissors. Teams are responsible for keeping score. SSC Tournament Coordinator will keep time. |
| General Game Rules | Matches are comprised of three sets (30-minutes). A player may play the ball off any part of his/her body, including feet. A player may not make two consecutive hits of the ball, except where the player has contacted the ball on a block, and then the player may hit the ball a second time. Tips are allowed. However, teams can choose to play without this rule (i.e. tips not allowed and players use a closed fist instead). This must be decided on before the game starts. Players are to call balls ‘in’ or ‘out’ of bounds. If the ball touches any part of a court line, it is ‘in’. The ball must completely pass the line to be ‘out’. If there is a dispute, resume play by re-serving the ball with no point awarded. If a disagreement escalates, any disputes should be discussed amongst the two team captains only. Teams may call a 1 minute time-out per match if needed, except during the final 10 minutes of play. |
| Round Robin & Playoff Scoring | Round Robin Scoring:
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| Player Rotation and Positioning | Players may play from any position and do not have to rotate, however players must maintain server rotation. All 4 players may hit (attack) the ball from anywhere on the court. |
| Violations | Players are to call their own fouls and violations. If an obvious foul is missed, a player on the opposing team may politely point this out, assuming their opponent either does not know the rule or missed their own foul. Generally, teams should not call fouls against their opponents.
Obvious fouls include – carries, double hits (allowed on serves), touching the net (see next point), going under the net and contacting another player.
Contact with the net by a player during the action of playing the ball, is a violation (fault). The action of playing the ball includes (among others) take-off, landing, hit, block and set. Players may touch the post, ropes, or any other object outside the antennae, including the net itself, provided that it does not interfere with play.
If the ball is driven into the net causing the net to touch an opponent, no fault is committed.
A player is permitted to pass his/her hand above the plane of the net in the following scenarios:
|
| Serving | A server may serve the ball from anywhere behind the baseline. Only one toss or release of the ball is allowed per serve. Players can open-hand volley a serve. A player may NOT block or spike a serve. Net serves are allowed. Meaning, if a serve hits the net but the motion of the ball carries it over, it is a live ball. A double hit off of the serve is allowed (e.g. the serve hits the defender’s arms and then chest). The server does not rotate after 5 points. The same server continues to serve as long as his/her team successfully wins the point. |
| Ghost Rule | If a team does not meet the minimum gender requirements on the court, teams can decide to play with a ‘ghost’ in replacement of the missing player. As a penalty, the opposing team receives a 5-point advantage at the start of each set (unless this occurs as a result of an injury during the game). For example, in a 4’s league, the 4th player becomes the “ghost” and must sit out. That player can rotate in later as a substitute, but only 3 players can be on the court at once. The ghost rule encourages game play, fairness and discourages default situations. The ghost rule is also designed to be used if a player is unable to continue play due to injury during a game. This allows the game to continue without a default as a result of an injury. |